Monday, May 3, 2010

The Stamo



Rationale for the Stamo

Existing problems

- Not enough drip stands at hospital.

- Overcrowded - little to no space to walk around

- Standard IV stands potentially dangerous by being knocked over in the crowded area.

- Fire departments team to patient ratio was about 10:1, but nurse to patient would have been 50:1 or worse. -- Gregory Watson from Tsunami Response Team in Banda Aceh 2004

Existing makeshift design

- Snag hazard

- Some rooms may not have exposed beams at the ceiling to hang IV drips from

My Design – The Stamo

This consists of the bases, the Euroklamp and the U-bolt hooks, which would be brought in to the disaster area, from Australia, and then supplied with standard poles from the neighboring cities in which the tsunami occurred. The local NGOs help with this.

Addressing problems through my proposed design:

- Utilises minimal material while being safe and functional

- For more patients, more poles added to extend space for IV bags

- Users can adjust how much space is given to each patient

According to Bodyspace, I would recommend a minimum of 4 people to 3 poles. Each pole being 1.2metres. Also taken into consideration is the space that the patient has to move around.

- Minimized space by allowing users to position patients head to head on the same poles

- Weight bases resistant to toppling

The Stamo

- The stand

- Basically, it is a structure that IV drips can be suspended from, to supply liquid medicine to patients on the floor

- The entire design is modular, meaning that most features can be adjusted or changed. The length of the poles are recommended to be 1.2meters, but even if a pole that is too long is used instead, the Euroklamp can be adjusted to a lower height. Also, more poles can be added on to the system, when more patients arrive.

- There are weights on either side of the frame, in the bases to prevent toppling or movement.

- If one bag is removed, or if patient’s bags sway, there will be minimal impact on other patients due to sturdy rods holding everything up.

- The parts of the entire Stamo sytem mostly consist of pre-existing products. The reason for this is because there is no use in redesigning something that already exists. Only the base which is filled with water or sand for weight and the flat piece in the U bolt was redesigned. This would save money in manufacturing and materials.

Supply the Stamo

Non-government organisations from Australia, eg. the Fire Brigade, would bring in the Stamo: the water bases, U bolt and Euroklamps. Locals would supply the poles, possibly local NGOs and bring the poles in from neighborring towns/cities. Local NGO’s in Indonesia that helped out included: Project Concern Indonesia (PCI), Mercy Corps Indonesia, Matahari Foundation (local NGO), Palang Merah Indonesia – PMI, who helped to bring equipment in.

Afterlife

In order to make full use of the product, eliminate wastage, I have designed them so that they can be used post-tsunami disaster response for hospital use. Horizontal pole is re-attached to vertical pole to act as permanent IV pole in the hospitals.

Monday, April 19, 2010

Reflection on Philippe Starck's Design for Life


The Processes / Designer's Practice:
Their whole struggle and stress and the outcome is interesting, because they are like us students in studio....we stress and stress and stress and go around in circles, with the inability to finalise an idea....which sometimes results in nothing...then there are the 'smarter workers', who work smart instead of work harder: no stress, but come up with simple, straight forward solutions. I've also been inspired by their way of researching, and how they put themselves in the target audiences shoes. We just imagine we are in their shoes, but the designers attempt to immerse themselves in the consumers, they dress themselves up silly in order, for example, to find out exactly what it feels like.

Own little world:
- In one of the episodes, someone is sent it by Starck to help the students, and help them with researching and developing their ideas. Some students, reject help, one even just stays in his own little world who whole time, believing he can pull it off. I feel that this is also being arrogant, in that they are so closed minded that they refuse to be swayed by anyone else's perspectives or input.
- Not that this observation is THAT important, but I noticed that the most arrogant students who started off were the first ones to be kicked out of the competition, in both episodes one and two.

What you need to be a designer:
- 1. Jeremy Myerson talks about the 'internal source - your own memory, your own personality, recollections, the creative influences that you have soaked up over time.' I feel that in order to achieve this, in an industrial designer's life, they should not be solely concentrating on the study and practice of designing, but they should be exploring different situations, cultures, worlds, and be like a sponge in absorbing everything in their surroundings, pushing themselves out of their comfort zones, in order to expand their 'internal source' which is so important, or else you would be nowhere.
- 2. second source: looking outside, observation, talking to people, seeing what's happening. - primary research
- 3. technical background - My classmates and I have realised that this particular industrial design course, or maybe even all of them, worldwide, is lacking the more technical, physics, engineering foundation that we so need, and that is talked about in this video. Instead of just looking up an engineer to help us with our 'concept', we should already know all the technicalities before starting the project, inside and out, in order to completely absorb and design the product. I don't think it is enough to research it, because it is just never ever enough information. Maybe we need an engineering degree as well....only another 4 years or so.
- 4. great work, poorly presented - passion, conviction, the pitch. I've learnt the importance of PRESENTATION!

Some of these professionals touch on what they believe are great designers, such as the Mac mouse, which is based off a drop of water, or a chair that has a form that is based off a leaf. It seems like they are focused so much on the appearance of the product, they forget about the usage of it, and the product in context, and how it functions. The mac mouse for example, have received many poor reviews, saying how it is not ergonomic, and creates pain in user's hands if it is used for too long.

In episode 2, it's like Starck expects so much out of them before teaching them anything, so why does he call it a school? He says he likes intelligent people but doesn't want to hire intelligent people, which makes no sense either.

Monday, March 29, 2010

Tsunami Response equipment for Indonesia

Mass Disaster Identification
In Banda Aceh, there was a problem with corpse disposal: they were just trying to clear bodies, and place them into 3 mass graves. There was no form of identification, as there were too many bodies to handle (thousands). If people were looking for a loved one, the only way people realised they were gone was if they didn't bump into each other during the weeks after the tsunami. Even to this day, people from the 2004 Indian Ocean Tsunami, are still hoping to find their missing person.


Bottle --> Dish
As people were left with nothing after the tsunami, they picked out things they came across in the debris/rubble. This was unhygenic, because they picked out dishes from here to use as well. So i designed a bottle, that when peeled apart, could be used as two bowls. This would also eliminate the landfill that was left from the bottles that the NGOs were giving out, by extening the life span of the bottle, and creating another use for the product.

IV Ground Stand
The existing IV stands were too bulky to bring from overseas into Indonesia, so they were left attaching ropes from wall to wall and hanging IV bags from there. The problem with this is that it is hard to attach rope to a wall and people kept on bumping into the ropes, so they had to cover it with coloured tape that could alert people that rope was there. It was also a very tangled network of ropes. So my design is addresing this issue by having collapsible IV stands especially designed for the patients on the ground.

Saturday, March 27, 2010

The 11th Hour reflection

How should industrial designers reshape their activites in order to avoid large scale ecological problems in the future and to restore the natural balance?

- For starters they should practice what they preach, be environmentally friendly and leave a small ecofootprint.

- Search for solutions to create a sustainable solution, possibly translating these solutions through products and systems that we design. educating people.

- We could affect the future because as industrial designers, what we envision, we portray through our products. These ideas conveyed to everyone else. communicators.

- maybe our products can link man and nature, so that people come to the realisation that we are nature and stop destroying the earth through the use of technology and whatnot. Change their thinkinging that we are separated from nature.

- Products designed in the 18th, 19th century, such as the steam engine, and the introduction of fossil fuel and other non-renewable resources, the industrial revolution are affecting the world negatively, and as industrial designers, we should come up with the solutions that serve the same purpose but in a positive way to the environment. An example being battery powered cars and scooters, which is an improvement, however this could be pushed further. Also, designers have promoted bicycles more recently, coming up with many designs that attract consumers, and hence steer them towards a completely clean way of commuting.

- Discourage the use of fossil fuel by coming up with alternative solutions

- Right now, we are not connected to the earth, in that we come up with un-natural ways to produce energy that negatively impact the environment - causing water, air and land pollution. We need to come up with ways, tha tmake use of more nautral ways of creating energy, such as solar and hydro-electric energy. In this way, we can become more connected to the earth as we should be. As industrial designers, we should use our expertise in helping to come up with ideas in promoting this, as we should look at this film, more as an enlightenment in the things that need to be achieved, as opposed to the end of the world.

- For every truckload of products = 32 truckloads of waste. Consumer goods - Aren't we as industrial designers partially responsible for that? especially when creating things that are meant to be disposed of, or already exist, or have the possibility of being redesigned to become bigger and better? --> consumerism! Maybe we can design stuff that can be added on to existing products, so that they do not have to be disposed of, just edited. "We need a waste free industrial system."

Friday, March 26, 2010

Exploded drawing, Momorobo style

Injecting life into technical drawings (just in case you didn't know, your AF1's consist of tyres, screws, other car parts and a turn table thrown in for good measure)

Sunday, March 21, 2010

Charette pt.2 - Underworld Class

Our group (Mina, Jo, Lyv, Kev, Jen, Warrick, Alfred and I) pushed this idea further and allowed the product to be educational and fun for the child it is purchased for. Blocks can be used to spell...cars can slide back and forth. another suggestion was since the material used is soft, when added to the back of the chair, it can be used as slight cushion.
The proposed solution would improve the emotional attachment of the user to the chair by allowing the child to interact with it throughout the lifespan of the chair. Even after the toddler grows out of it, it would have sentimental value, since it helped the kid learn how to spell. Shapes made of polyeurathane foam - safe and lightweight material for toddlers.

Design Process Reflection

- Product long term satisfaction is important in reducing waste, and this can be achieved through product attachment and endurane. This would add value to the product.
- Designing beyong the original product would increase the lifespan of a product, because people easily get bored of a product, or it doesnt fulfil the needs of the user as well as it used to. By adding parts to the oringinal product, usually less material would be used in comparison to buying a brand new product. In turn, shrinking the users ecofootprint.
- This collaborative problem solving activity was more interesting than designing by ourselves, because everyones different perspective and outlooks was collaborated to create something quite awesome. Also, in the real world, designers usually work in teams, so this is more applicable, and we need more getting used to team work. One person's ideas can trigger another to branch of and have more ideas.
- If i were to design a piece of furniture from scratch, I would find the problems associated with current furniture designs, in order to improve the design, and apply the 4 p's. Or maybe I would just draw and draw and draw and draw. Or if i had time, i would dig up lance's materials from last semester, and apply everything that we learnt from that class, brainstorming, peeves, product comparisons, etc etc etc.