Monday, March 29, 2010

Tsunami Response equipment for Indonesia

Mass Disaster Identification
In Banda Aceh, there was a problem with corpse disposal: they were just trying to clear bodies, and place them into 3 mass graves. There was no form of identification, as there were too many bodies to handle (thousands). If people were looking for a loved one, the only way people realised they were gone was if they didn't bump into each other during the weeks after the tsunami. Even to this day, people from the 2004 Indian Ocean Tsunami, are still hoping to find their missing person.


Bottle --> Dish
As people were left with nothing after the tsunami, they picked out things they came across in the debris/rubble. This was unhygenic, because they picked out dishes from here to use as well. So i designed a bottle, that when peeled apart, could be used as two bowls. This would also eliminate the landfill that was left from the bottles that the NGOs were giving out, by extening the life span of the bottle, and creating another use for the product.

IV Ground Stand
The existing IV stands were too bulky to bring from overseas into Indonesia, so they were left attaching ropes from wall to wall and hanging IV bags from there. The problem with this is that it is hard to attach rope to a wall and people kept on bumping into the ropes, so they had to cover it with coloured tape that could alert people that rope was there. It was also a very tangled network of ropes. So my design is addresing this issue by having collapsible IV stands especially designed for the patients on the ground.

Saturday, March 27, 2010

The 11th Hour reflection

How should industrial designers reshape their activites in order to avoid large scale ecological problems in the future and to restore the natural balance?

- For starters they should practice what they preach, be environmentally friendly and leave a small ecofootprint.

- Search for solutions to create a sustainable solution, possibly translating these solutions through products and systems that we design. educating people.

- We could affect the future because as industrial designers, what we envision, we portray through our products. These ideas conveyed to everyone else. communicators.

- maybe our products can link man and nature, so that people come to the realisation that we are nature and stop destroying the earth through the use of technology and whatnot. Change their thinkinging that we are separated from nature.

- Products designed in the 18th, 19th century, such as the steam engine, and the introduction of fossil fuel and other non-renewable resources, the industrial revolution are affecting the world negatively, and as industrial designers, we should come up with the solutions that serve the same purpose but in a positive way to the environment. An example being battery powered cars and scooters, which is an improvement, however this could be pushed further. Also, designers have promoted bicycles more recently, coming up with many designs that attract consumers, and hence steer them towards a completely clean way of commuting.

- Discourage the use of fossil fuel by coming up with alternative solutions

- Right now, we are not connected to the earth, in that we come up with un-natural ways to produce energy that negatively impact the environment - causing water, air and land pollution. We need to come up with ways, tha tmake use of more nautral ways of creating energy, such as solar and hydro-electric energy. In this way, we can become more connected to the earth as we should be. As industrial designers, we should use our expertise in helping to come up with ideas in promoting this, as we should look at this film, more as an enlightenment in the things that need to be achieved, as opposed to the end of the world.

- For every truckload of products = 32 truckloads of waste. Consumer goods - Aren't we as industrial designers partially responsible for that? especially when creating things that are meant to be disposed of, or already exist, or have the possibility of being redesigned to become bigger and better? --> consumerism! Maybe we can design stuff that can be added on to existing products, so that they do not have to be disposed of, just edited. "We need a waste free industrial system."

Friday, March 26, 2010

Exploded drawing, Momorobo style

Injecting life into technical drawings (just in case you didn't know, your AF1's consist of tyres, screws, other car parts and a turn table thrown in for good measure)

Sunday, March 21, 2010

Charette pt.2 - Underworld Class

Our group (Mina, Jo, Lyv, Kev, Jen, Warrick, Alfred and I) pushed this idea further and allowed the product to be educational and fun for the child it is purchased for. Blocks can be used to spell...cars can slide back and forth. another suggestion was since the material used is soft, when added to the back of the chair, it can be used as slight cushion.
The proposed solution would improve the emotional attachment of the user to the chair by allowing the child to interact with it throughout the lifespan of the chair. Even after the toddler grows out of it, it would have sentimental value, since it helped the kid learn how to spell. Shapes made of polyeurathane foam - safe and lightweight material for toddlers.

Design Process Reflection

- Product long term satisfaction is important in reducing waste, and this can be achieved through product attachment and endurane. This would add value to the product.
- Designing beyong the original product would increase the lifespan of a product, because people easily get bored of a product, or it doesnt fulfil the needs of the user as well as it used to. By adding parts to the oringinal product, usually less material would be used in comparison to buying a brand new product. In turn, shrinking the users ecofootprint.
- This collaborative problem solving activity was more interesting than designing by ourselves, because everyones different perspective and outlooks was collaborated to create something quite awesome. Also, in the real world, designers usually work in teams, so this is more applicable, and we need more getting used to team work. One person's ideas can trigger another to branch of and have more ideas.
- If i were to design a piece of furniture from scratch, I would find the problems associated with current furniture designs, in order to improve the design, and apply the 4 p's. Or maybe I would just draw and draw and draw and draw. Or if i had time, i would dig up lance's materials from last semester, and apply everything that we learnt from that class, brainstorming, peeves, product comparisons, etc etc etc.

Saturday, March 20, 2010

Charette 1 - Quick Ikea Chair exercises

Group brainstorm on problems with constructed IKEA chair
*coming soon*
Individual sketches
5 minutes were spent on coming up with ideas in which the problems above could be solved

Problem Resolution 1
- swivel chair - a problem identified was that there is restricted movement and it was more for small bodies, and a particular height, so this chair has a swivel option and wheels to move around and a lever to adjust the height of the chair so kids of different height can use it.Problem Resoltion 2
- one problem was that if someone were to move houses/apartment/etc, it would be a bit troublesome to disassemble, so this design has detachable legs and back and body. Also a slightly more interesting shape.
Problem Resoltion 3
- Same as mentioned above, to make travelling easier , latches are opened and closed in the corners, to collapse and construct the chair. It can be carried as one panel/piece. The fabric might be a bit more comfortable for the user's butt as well. Problem Resolution 4
- detachable parts, for the backPhysio attachment - a product that can be purchased and attached to the chair, that will improve the comfort of the chair. Some parts of the chair back are uncomfortable and it is not ergonomically sound.

Back pieces are uncomfortable, so the pieces can be removed and cushion replace it. would have string to attach to the sides of the frame of the chair.

Slide on cover, for head support

Psycho-socio attachment -
a product that can be attached to the chair that will allow the user to feel some connection to the chair, for example give it sentimental value, and give it some personality that could relate to the user

Fun for the child - pieces can be bought and attached to the legs of the chairs to add colour and personality to the chair.

For people who like fish....if they want to eat with their pets? if the user wants to watch the fish as they sit?



Sunday, March 14, 2010

Gary Hustwit - Objectified Reflection

I like the little biography’s on random average everyday people, such as Sam, the “tree surgeon”. He compares gardening to surgery – need precise, clean cuts. “You wouldn’t leave a jagged cut when amputating on somebody, same thing applies for trees”. I like the way they take one persons perspective and use it as a basis for their product, and stepping into their shoes. Thus leading them to design solutions for inconveniences in Sam’s routine. This is how they teach their clients to give them information about the user, instead of “this girl has 3 kids, 40yo, is a teacher”, etc.

One fascinating part of the video is probably the guy who works for Mac, and how he shows that little light to show that the laptop is on standby, and how “if it’s not indicating something, it shouldn’t be there”, which I thought was very clever.

One of the designers mentions that we are now in the phase where the form bares absolutely no relation to the function, which I partially disagree with, because most of the time, you look at a product and you know exactly what it does and how to use it. Although, I like how a product can look like it does one thing, and when you interact with it, figure it out, it does the complete opposite. For example, Naoto Fukasawa’s design - the CD player that looks like a fan. This is probably the opposite of how we as designers used to design, we were once taught that we look at something, and we should know exactly what it is and how we should handle it.

It kind of looks like the clip of Fukasawa talking about the details of his phone design is juxtaposed against the rubbish collection dump, to emphasise what the woman is talking about, when commenting on how designers mostly are designing for the 10%percent of the world’s population who already own too much and 90 percent who don’t have basic products. That the design details on phones, cars, laptops and all these luxury products and whatnot are so detailed and unimportant when compared to the bigger picture, where people are in need of products for low costs.

I didn’t understand that wooden thing that is supposed to be some kind of interface to the internet which people stare into for 5 minutes, which releases information, from the exhibition, “Technological drams series no.1 Robots”. I have never thought about using this degree to design specifically for showing in exhibitions and galleries to convey an idea, that have no intention of working or being manufactured and I have realised I would like more to design for the 90 percent of people who do not have enough products that would improve their lives, instead of that whimsical stuff. But working for Mac would be cool too.

Aceh fives years since the Indian Ocean Tsunami

Currently researching assignment on Indian Ocean Tsunami in 2004, which directly affected 14 countries, Aceh in Indonesia being the most badly hit. :(

Monday, March 8, 2010

EcoFootprint


So many earths!! I need a compost bin of some sort, too much waste that doesn't get used. Air travel has a really large ecological footprint as well, due to the high energy input required for flying, which i did not take much notice of before, but has a massive contribution to my ecofootprint, especially take off and landing